

// Touch me here :-)

var upH = 24; // Height of up-arrow

var upW = 29; // Width of up-arrow

var downH = 24; // Height of down-arrow

var downW = 29; // Width of down-arrow

var dragH = 24; // Height of scrollbar

var dragW = 43; // Width of scrollbar

var scrollH = 360; // Height of scrollbar

var speed = 4; // Scroll speed



// And now... go to the bottom of the page...



// Browser detection

var dom = document.getElementById ? true:false;

var nn4 = document.layers ? true:false;

var ie4 = document.all ? true:false;



var mouseY; // Mouse Y position onclick

var mouseX; // Mouse X position onclick



var clickUp = false; // If click on up-arrow

var clickDown = false; // If click on down-arrow

var clickDrag = false; // If click on scrollbar

var clickAbove = false; // If click above scrollbar

var clickBelow = false; // If click below scrollbar



var timer = setTimeout("",500); // Repeat variable

var upL; // Up-arrow X

var upT; // Up-arrow Y

var downL; // Down-arrow X

var downT; // Down-arrow Y

var dragL; // Scrollbar X

var dragT; // Scrollbar Y

var rulerL; // Ruler X

var rulerT; // Ruler Y

var contentT; // Content layer Y;

var contentH; // Content height

var contentClipH; // Content clip height

var scrollLength; // Number of pixels scrollbar should move

var startY; // Keeps track of offset between mouse and span



// Mousedown

function down(e){

	if((document.layers && e.which!=1) || (document.all && event.button!=1)) return true; // Enables the right mousebutton

	getMouse(e);

	startY = (mouseY - dragT);

	

	// If click on up-arrow

	if(mouseX >= upL && (mouseX <= (upL + upW)) && mouseY >= upT && (mouseY <= (upT + upH))){

		clickUp = true;

		return scrollUp();

	}	

	// Else if click on down-arrow

	else if(mouseX >= downL && (mouseX <= (downL + downW)) && mouseY >= downT && (mouseY <= (downT + downH))){

		clickDown = true;

		return scrollDown();

	}

	// Else if click on scrollbar

	else if(mouseX >= dragL && (mouseX <= (dragL + dragW)) && mouseY >= dragT && (mouseY <= (dragT + dragH))){

		clickDrag = true;

		return false;

	}

	else if(mouseX >= dragL && (mouseX <= (dragL + dragW)) && mouseY >= rulerT && (mouseY <= (rulerT + scrollH))){

		// If click above drag

		if(mouseY < dragT){

			clickAbove = true;

			clickUp = true;

			return scrollUp();

		}

		// Else click below drag

		else{

			clickBelow = true;

			clickDown = true;

			return scrollDown();

		}

	}

	// If no scrolling is to take place

	else{

		return true;

	}

}



// Drag function

function move(e){

	if(clickDrag && contentH > contentClipH){

		getMouse(e);

		dragT = (mouseY - startY);

		

		if(dragT < (rulerT))

			dragT = rulerT;		

		if(dragT > (rulerT + scrollH - dragH))

			dragT = (rulerT + scrollH - dragH);

		

		contentT = ((dragT - rulerT)*(1/scrollLength));

		contentT = eval('-' + contentT);



		moveTo();

		

		// So ie-pc doesn't select gifs

		if(ie4)

			return false;

	}

}



function up(){

	clearTimeout(timer);

	// Resetting variables

	clickUp = false;

	clickDown = false;

	clickDrag = false;

	clickAbove = false;

	clickBelow = false;

	return true;

}



// Reads content layer top

function getT(){

	if(ie4)

		contentT = document.all.content.style.pixelTop;

	else if(nn4)

		contentT = document.contentClip.document.content.top;

	else if(dom)

		contentT = parseInt(document.getElementById("content").style.top);

}



// Reads mouse X and Y coordinates

function getMouse(e){

	if(ie4){

		mouseY = event.clientY + document.body.scrollTop;

		mouseX = event.clientX + document.body.scrollLeft;

	}

	else if(nn4 || dom){

		mouseY = e.pageY;

		mouseX = e.pageX;

	}

}



// Moves the layer

function moveTo(){

	if(ie4){

		document.all.content.style.top = contentT;

		document.all.ruler.style.top = dragT;

		document.all.drag.style.top = dragT;

	}

	else if(nn4){

		document.contentClip.document.content.top = contentT;

		document.ruler.top = dragT;

		document.drag.top = dragT;

	}

	else if(dom){

		document.getElementById("content").style.top = contentT + "px";

		document.getElementById("drag").style.top = dragT + "px";

		document.getElementById("ruler").style.top = dragT + "px";

	}

}



// Scrolls up

function scrollUp(){

	getT();

	

	if(clickAbove){

		if(dragT <= (mouseY-(dragH/2)))

			return up();

	}

	

	if(clickUp){

		if(contentT < 0){		

			dragT = dragT - (speed*scrollLength);

			

			if(dragT < (rulerT))

				dragT = rulerT;

				

			contentT = contentT + speed;

			if(contentT > 0)

				contentT = 0;

			

			moveTo();

			timer = setTimeout("scrollUp()",25);

		}

	}

	return false;

}



// Scrolls down

function scrollDown(){

	getT();

	

	if(clickBelow){

		if(dragT >= (mouseY-(dragH/2)))

			return up();

	}



	if(clickDown){

		if(contentT > -(contentH - contentClipH)){			

			dragT = dragT + (speed*scrollLength);

			if(dragT > (rulerT + scrollH - dragH))

				dragT = (rulerT + scrollH - dragH);

			

			contentT = contentT - speed;

			if(contentT < -(contentH - contentClipH))

				contentT = -(contentH - contentClipH);

			

			moveTo();

			timer = setTimeout("scrollDown()",25);

		}

	}

	return false;

}



// reloads page to position the layers again

function reloadPage(){

	location.reload();

}



// Preload

function eventLoader(){

	if(ie4){

		// Up-arrow X and Y variables

		upL = document.all.up.style.pixelLeft;

		upT = document.all.up.style.pixelTop;		

		// Down-arrow X and Y variables

		downL = document.all.down.style.pixelLeft;

		downT = document.all.down.style.pixelTop;

		// Scrollbar X and Y variables

		dragL = document.all.drag.style.pixelLeft;

		dragT = document.all.drag.style.pixelTop;		

		// Ruler Y variable

		rulerT = document.all.ruler.style.pixelTop;		

		// Height of content layer and clip layer

		contentH = parseInt(document.all.content.scrollHeight);

		contentClipH = parseInt(document.all.contentClip.style.height);

	}

	else if(nn4){

		// Up-arrow X and Y variables

		upL = document.up.left;

		upT = document.up.top;		

		// Down-arrow X and Y variables

		downL = document.down.left;

		downT = document.down.top;		

		// Scrollbar X and Y variables

		dragL = document.drag.left;

		dragT = document.drag.top;		

		// Ruler Y variable

		rulerT = document.ruler.top;

		// Height of content layer and clip layer

		contentH = document.contentClip.document.content.clip.bottom;

		contentClipH = document.contentClip.clip.bottom;

	}

	else if(dom){

		// Up-arrow X and Y variables

		upL = parseInt(document.getElementById("up").style.left);

		upT = parseInt(document.getElementById("up").style.top);

		// Down-arrow X and Y variables

		downL = parseInt(document.getElementById("down").style.left);

		downT = parseInt(document.getElementById("down").style.top);

		// Scrollbar X and Y variables

		dragL = parseInt(document.getElementById("drag").style.left);

		dragT = parseInt(document.getElementById("drag").style.top);

		// Ruler Y variable

		rulerT = parseInt(document.getElementById("ruler").style.top);

		// Height of content layer and clip layer

		contentH = parseInt(document.getElementById("content").offsetHeight);

		contentClipH = parseInt(document.getElementById("contentClip").offsetHeight);

		document.getElementById("content").style.top = 0 + "px";

		

	}

	// Number of pixels scrollbar should move

	scrollLength = ((scrollH-dragH)/(contentH-contentClipH));

	// Initializes event capturing

	if(nn4){

		document.captureEvents(Event.MOUSEDOWN | Event.MOUSEMOVE | Event.MOUSEUP);

		window.onresize = reloadPage;

	}

	document.onmousedown = down;

	document.onmousemove = move;

	document.onmouseup = up;

}

